Processing Sketches, Custom Linux, PyQT, Teensy, wood, glass.
Displaying algorithmic art
The design work for this custom display device started around 2014. At that time, I was developing algorithmic art and growing dissatisfied with the lack of means to show it outside the usual computing context. Seeing a mouse and keyboard open up this kind of imagery in a window over a familiar desktop OS on the usual computer hardware dilutes the nature of the experience.
These pieces typically involve coming up with a set of rules that describe how the image is drawn and how it animates. Random variations are introduced in the input parameters and end up generating different versions, each unique but all clearly belonging to the same family. After studying them for a while, you get an intuitive feel for the underlying process shaping them and you automatically start to anticipate how they will continue to develop. A tension develops back and forth between the expectation of the viewer and the validation (or not) of those expectations in the visuals, like watching crashing waves on the shore.
Each iteration of these recipes becomes a mini story all its own, with a beginning, a middle and an end. It’s not a coincidence that coders usually use variable names reflecting events in the natural world: birth, death, child, branch, root, etc… The random occurrence of these events gives each of these visual stories its unique character.
In the best of cases, the growing intuition that underlying laws have the potential for infinite manifestations invites contemplation in ways found in classical Islamic art.
The intent of this display is to create a space where, even if you don’t see God, at least you won’t have to run into Clippy.