Tag Archives: maya

Maya Frustum Visualizer

Why Maya doesn’t offer this functionality out of the box is a mystery to me. I suspect there is actually a way to do it but it’s so buried I can’t find it. I needed it for a recent job so I’m putting it out there for public consumption. Anyway, it’s simple: just select a camera and run the script to visualize the frustum. It should update if you change the camera transforms, film back and FOV. Use it, change it, break it, fix it, improve it at your leisure…